Get the F**king Beer!"

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  • Designed a fast-paced, chaotic shooter where players defend their favorite bar from a robot invasion, set to the backdrop of punk rock music and intense action.

  • Used the project to explore Unity's capabilities, including lighting, physics, and FPS mechanics, creating a fun and experimental game prototype.

  • Although initially planned for further development, the project remains a nostalgic tribute to the games and music that shaped my creative journey, ultimately remaining a small, but enjoyable experiment.

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Vos y yo...oldenait!