Get the F**king Beer!"
Designed a fast-paced, chaotic shooter where players defend their favorite bar from a robot invasion, set to the backdrop of punk rock music and intense action.
Used the project to explore Unity's capabilities, including lighting, physics, and FPS mechanics, creating a fun and experimental game prototype.
Although initially planned for further development, the project remains a nostalgic tribute to the games and music that shaped my creative journey, ultimately remaining a small, but enjoyable experiment.