Pasco Sur
Designed an eerie, narrative-driven experience set in an abandoned subway station, where players are trapped and must uncover the mystery behind their entrapment.
Crafted a story that explores the theme of being "stuck in a loop," drawing players into a haunting, surreal environment with twists and hidden secrets.
Developed the game for LudumDare47, focusing on immersive level design and creating an atmosphere where nothing is as it seems, encouraging players to delve deeper into the station’s dark past.