Pirate Souls
One, Maybe Two Pieces
Designed engaging gameplay mechanics and crafted a compelling narrative centered around the mystery of the Dark Plague, immersing players in a rich pirate-themed action RPG roguelike.
Collaborated closely with Augusto Rossi, a talented 3D artist, to bring the game’s vision to life through detailed design and art integration.
Led development for several years, balancing creative ambition with the challenges of a two-person team, with plans to resume the project after addressing scope constraints.