Pirate Souls

One, Maybe Two Pieces

  • Designed engaging gameplay mechanics and crafted a compelling narrative centered around the mystery of the Dark Plague, immersing players in a rich pirate-themed action RPG roguelike.

  • Collaborated closely with Augusto Rossi, a talented 3D artist, to bring the game’s vision to life through detailed design and art integration.

  • Led development for several years, balancing creative ambition with the challenges of a two-person team, with plans to resume the project after addressing scope constraints.

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Unknown: Biohazard